So far, I have been playing around with controller driven UE4 connections, where the Arduino acts as a platform to control elements within UE4. I’m also interested in using UE4 interactables to drive physical electronics, as this might be useful when trying to sync up physical and virtual camera settings. A simple Arduino Servo tutorial...

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Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated.

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