I tend to create posts about projects I’m working on, or things I am learning, and always fall short of publishing it. Part of the issue is I try and jam too much content into the posts, making them quite large and difficult to complete. I’ll try and fix that for the future.
I made a thing… Playing with Substance Designer
I wanted to get some practice with Substance Designer, so I picked a surface which seemed achievable with my limited skills. This was a post office box which could change dynamically to suit various configurations.
As you can see, the substance material is unfinished, as it is not textured yet. I was quite happy managing to get it to be dynamic, as there were some real barriers to do with simple tiling, where I had to create three separate substance materials basically, and blend them together.
- Tiling stretched borders, hinges and shapes
- If I managed to manually do the middle details and stretch the borders, they wouldn’t align correctly
- Understanding the nodes and scale control of individual elements
In any case, the base form is done, and works at the moment. Perhaps I can do a deconstruction of the material later down the track.
So, I did a post! Hurrah!